[Sidefx-houdini-list] SLUM for mantra
pbowmar at gmail.com
Mon Jan 18 02:47:02 EST 2010
I'm curious about Shrimp, specifically how it differs from VOPs. BTW,
nothing against it, just curious what would motivate me to use Shrimp
as opposed to VOPs.
Assuming I have Houdini of course. If I didn't have Houdini, the value
of Shrimp is obvious :)
2010/1/17 Moritz Moeller <realritz at virtualritz.com>:
> On 01/15/2010 08:55 PM, Szymon Kapeniak wrote:
>> Shrimp looks interesting indeed, but I think the real asset would be
>> to have real time shaders support. Looks like Shrimp doesn't have it
> What use is that? Ever tried to port a production shader (or shading
> pipeline) to GLSL? :)
> GPUs are not built to deal with shaders of the complexity used in
> offline rendering.
> As such, a tool that supports building real-time shaders has a different
> audience than a tool like Shrimp.
> Afaik, there are a few good visual shader editors for real time stuff
> already. And pretty much every better game engine these days comes with
> a visual shader editing tool anyway.
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