[Sidefx-houdini-list] How to improve sprite visualisation quality in the viewport.

David Johnson daveinengland at gmail.com
Mon Jan 11 09:40:55 EST 2010


I haven't checked this, but you might want to look at the texcache command
in the viewport. If you have the RAM, set the resolution and memory
allocations much higher here. That should help some.

Dave

On Mon, Jan 11, 2010 at 6:12 AM, Muhittin Bilginer <
muhittin.bilginer at googlemail.com> wrote:

> Ah Yes, Cd helps for the opacity. but what I am talking about is just
> the low resolution. In my case I have some people, like a crowd. And I
> can hardly see any of the details... the viewport preview is just very
> low res... Under Maya with a sprite node, I can see the smalest detail
> of the faces... clothes etc. Under Houdini it is just a blur of
> colors.
>
> Any ideas?
>
> On 1/11/10, François Duchesneau <sidefx at trinix.ca> wrote:
> > If you're talking about the fact that there's no opacity then you'll be
> > surprised as I was to know you have to add the Cd attribute to make it
> work.
> >
> > François
> >
> > Muhittin Bilginer wrote:
> >> Hi,
> >> I am doing some work with sprites, where I have different image
> >> sequences mapped on my sprites. This is almost the first time I am
> >> using sprites since a long time. What I have noticed is that the
> >> preview quality of the sprites in the viewport under Houdini is really
> >> poor compared to the sprite preview in Maya. I do not remember it to
> >> be that bad?!
> >>
> >> Is there a way to imporve this, a display option or setting... or some
> >> kind of a cheat I can do with a quick shader? I tried
> >>
> >> It is a generic "Sprite POP" that is used. Nothing special. And I
> >> think it is using a built in sprite shader.
> >>
> >> Many thanks.
> >>
> >>
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> >
>
>
> --
> Muhittin Bilginer | Effects Technical Director
> Double Negative Visual Effects
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