[Sidefx-houdini-list] How to improve sprite visualisation quality in the viewport.

François Duchesneau sidefx at trinix.ca
Mon Jan 11 08:28:43 EST 2010

If you're talking about the fact that there's no opacity then you'll be 
surprised as I was to know you have to add the Cd attribute to make it work.


Muhittin Bilginer wrote:
> Hi,
> I am doing some work with sprites, where I have different image
> sequences mapped on my sprites. This is almost the first time I am
> using sprites since a long time. What I have noticed is that the
> preview quality of the sprites in the viewport under Houdini is really
> poor compared to the sprite preview in Maya. I do not remember it to
> be that bad?!
> Is there a way to imporve this, a display option or setting... or some
> kind of a cheat I can do with a quick shader? I tried
> It is a generic "Sprite POP" that is used. Nothing special. And I
> think it is using a built in sprite shader.
> Many thanks.

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