[Sidefx-houdini-list] maya .ma SOP

katrin schmid Katisss at gmx.de
Sun Feb 21 23:48:55 EST 2010


hi,
the idea was more about reading files and animation from maya
without converting files.
Regards,
katirn

-------- Original-Nachricht --------
> Datum: Mon, 22 Feb 2010 12:42:19 +0800
> Von: Garman Lists <garman_lists at sbcglobal.net>
> An: sidefx-houdini-list at sidefx.com
> CC: Garman Herigstad <garman.herigstad at gmail.com>
> Betreff: Re: [Sidefx-houdini-list] maya .ma SOP

> 
> I understand why you want the Maya deformers.  They are based on the 
> non-linear deformers from Wavefront's "Model" program.
> 
> There's a great bend lesson in the CMI VFX vex sops vol 1
> 
> http://www.cmivfx.com/productpages/product.aspx?name=Houdini_VEX_SOPS_Vol_1
> 
> 
> -Garman
> 
> 
> 
> Ivan DeWolf wrote:
> > I haven't heard of anybody doing this. I considered doing something like
> this,
> > it seems likely to be a difficult if not impossible trick to compile  
> > an HDK dso that Houdini loads that also includes whatever libraries  
> > Maya needs to open an .ma and deform geometry.
> >
> > I thought it would be the right way to do it, but I never had the time  
> > to tinker, and I had already realized you couldn't make significant  
> > income selling it. So I just gave up without trying.
> >
> > It might be possible to compile an inbetween DSO- the HDK .so would  
> > link to it, and Maya would link to it, and you might be able to  
> > compile it with a compatible subset of libraries...
> >
> > seems like a worthy thing, if you can do it.
> >
> >
> > Quoting "katrin schmid" <Katisss at gmx.de>:
> >
> >   
> >> hi,
> >> so after doing a custom creator and deformer SOP
> >> i started to think how easy it would be to da a maya .ma SOP...
> >> if you only suppport geometry and ertex deform.
> >> Just to safe me from redoing it: Is anybody aware of exisitng SOPs for
> that?
> >> Best Regards,
> >> katrin
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