[Sidefx-houdini-list] build a poly mesh from a vertex position face connection list

katrin schmid Katisss at gmx.de
Thu Feb 18 05:21:55 EST 2010


hi,
like your web site by the way :)
By now i think i should make it a deformer really:
Split it into 2 Sops: a generator and a deformer one?
Pretty new to houdini but to a maya person this sounds saner..
thanks,
katrin

-------- Original-Nachricht --------
> Datum: Thu, 18 Feb 2010 10:16:05 +0000
> Von: "Sebastian H. Schmidt" <sebastian.h.schmidt at googlemail.com>
> An: sidefx-houdini-list at sidefx.com
> Betreff: Re: [Sidefx-houdini-list] build a poly mesh from a vertex position	face connection list

> you could use the performance monitor to see how long your node takes to
> cook.
> you write that is very slow, ... what is your pointcount ?
> 
> Seb
> 
> On Thu, Feb 18, 2010 at 1:58 AM, katrin schmid <Katisss at gmx.de> wrote:
> 
> > hi,
> > so it animates now by reseting vertices from a cache file.
> > And its slow like hell.
> > Any suggestions on speed improvments?
> > By the way is there any way to display current actual frame rate
> > in Houdini?
> > Regards,
> > katrin
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