[Sidefx-houdini-list] build a poly mesh from a vertex position face connection list

katrin schmid Katisss at gmx.de
Tue Feb 16 19:50:46 EST 2010

found it was me being very retarded
and the mesh is all good now. So animation is just 
re-setting vertex positions? And what is the
best way to have transform info with a sop?
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