[Sidefx-houdini-list] build a poly mesh from a vertex position face connection list

David Johnson daveinengland at gmail.com
Tue Feb 16 00:56:27 EST 2010


Check the GU_Detail::orient() function for getting all the normals to face
the same way.

On Mon, Feb 15, 2010 at 9:46 PM, katrin schmid <Katisss at gmx.de> wrote:

> hi,
> so after testing with larger examples i find the
> normals flipped in some parts of the model.
> Also connectivity is not working right in some areas of quad meshes.
> Any documentaion, examples etc on that.
> Thank you,
> katrin
>
>
> -------- Original-Nachricht --------
> > Datum: Mon, 15 Feb 2010 14:52:31 +0100
> > Von: "katrin schmid" <Katisss at gmx.de>
> > An: sidefx-houdini-list at sidefx.com, andy at andynicholas.com
> > Betreff: [Sidefx-houdini-list] build a poly mesh from a vertex position
> face  connection list
>
> > hi,
> > so it in  found the Hdk 10 docs.
> > Cube looks great now.
> > Best Regards,
> > katrin
> > --
>
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