[Sidefx-houdini-list] Wire Solver with changing topology?
premamurti.paetsch at gmail.com
Thu Feb 11 02:13:47 EST 2010
Thanks for the replies!
Data dop's sound like a PITA and any cheats I tried so far didn't really get
me anywhere, I'm going for a sop/wire solver combo solution for now...
On 11 February 2010 13:21, Peter Bowmar <pbowmar at gmail.com> wrote:
> I've used changing topology and wire solver successfully, but it was a
> couple of years ago and I don't remember the details.
> I was created "drool" that had to "detach" when a head was shaking. I
> used the SOP solver, and ... I forget what else.
> Sorry, can't help more, but it is possible.
> Peter B
> 2010/2/10 François Duchesneau <sidefx at trinix.ca>:
> > ... or maybe you can try to make sure there's a constant point count
> > during the sim and then do the magic in sop in some way to get the
> > topology changing geometry. Just an idea but maybe it doesn't make sense
> > in your context.
> > François
> > Premamurti Paetsch wrote:
> >> Hi all,
> >> Has anyone been able to work around this?
> >> Just feeding the solver a constant point and primitive count by
> >> adding 'token' points/prims to the input geo doesn't help either.
> >> Could be a dead end, but I thought I might as well give it a go...
> >> Thanks,
> >> Prema
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