[Sidefx-houdini-list] Wire Solver with changing topology?
sidefx at trinix.ca
Wed Feb 10 21:09:06 EST 2010
... or maybe you can try to make sure there's a constant point count
during the sim and then do the magic in sop in some way to get the
topology changing geometry. Just an idea but maybe it doesn't make sense
in your context.
Premamurti Paetsch wrote:
> Hi all,
> Has anyone been able to work around this?
> Just feeding the solver a constant point and primitive count by dynamically
> adding 'token' points/prims to the input geo doesn't help either.
> Could be a dead end, but I thought I might as well give it a go...
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