[Sidefx-houdini-list] material naming
larry at gcreativestudios.com
Wed Feb 10 14:52:30 EST 2010
yup, that did work. Thanks.
But yeah, if I change the name again ... I need to force recompile
I don't remember having to do that before ..... is this a new issue??
It seems to only be necessary with custom made materials.
Renaming materials that ship with Houdini seems to work fine.
It would be great to track down a way to avoid this since it adds
steps to simply renaming a material node.
On Feb 10, 2010, at 1:56 PM, François Duchesneau wrote:
> Have you tried to force recompiling on the vop_surface and
> vop_displacement (if you have one) on the compiler tab? I don't
> know why
> it does that but it might help.
> Larry Giunta wrote:
>> Hello all,
>> I'm creating some new materials.
>> Everything is working fine except I don't seem to be able to change
>> the original name of the material after I start building it.
>> If I rename it at the shop level, I get a black render and an error
>> that says
>> mantra: VEX error: Unable to open op:/shop/materialNew/
>> vopsurface1.vex Path not found
>> mantra: VEX error: Unable to load op:/shop/materialNew/
>> vopsurface1 Path not found
>> If I change the name back to the original one I first typed in, it
>> Also, if I copy and paste the material node ( which also changes the
>> name by add a "2") it renders fine.
>> I don't recall running into this before.
>> I wonder if I'm missing something I need to change by editing the
>> parameter interface.
>> Any thoughts??
>> Hopefully I'm just missing something simple.
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