[Sidefx-houdini-list] ray sop fetching attribute values that dont exist.
isstuff at gmail.com
Mon Feb 1 19:20:28 EST 2010
I am now beginning to think that it sets any transferred attribute
values to 0 if the rays miss even if that parameter was existing on
the destination points and set to a particular value.
On 1 February 2010 16:13, Robert Kelly <isstuff at gmail.com> wrote:
> i am using 1 ray and the shortest ray, i was using rays 4 and shortest
> ray but changed that to prevent any chance of mixing.
> On 1 February 2010 14:48, Andrew D Lyons <tstexture at gmail.com> wrote:
>> How many samples are you using? Are you using "average Ray" as the
>> combiner?You may be averaging multiple samples to get 0.
>> If you play with some of those settings you may get more desirable
>> results. ie. 5 samples and "longest ray".
>> On 1 February 2010 14:39, Robert Kelly <isstuff at gmail.com> wrote:
>>> I am wondering if the ray sop can be trusted....
>>> I have a ray sop fetching attributes from some geometry but sometimes
>>> it returns values that are not there to be returned.
>>> I have an int attribute called curve and it is on 7 tubes the
>>> attribute goes from 1 to 7 according to the curve that each tube was
>>> made from. The value is never zero. so i take that geometry append a
>>> attributeCreate set the curve int value to -1. I put it into the first
>>> input of a ray sop and the geometry before the attributeCreate into
>>> the second input; I set the bias so it dosen't just get the same point
>>> it came from... i set the ray sop to return the curve attribute that
>>> it hits and the dist value.
>>> So i am getting Zero for some of the curve attributes, there are
>>> plenty of -1 values for all the points that miss, and some values from
>>> 1-7 for others that hit but some have 0 as the value. What could cause
>>> Any ideas?
>>> Robert Kelly
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
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