[Sidefx-houdini-list] ray sop fetching attribute values that dont exist.
isstuff at gmail.com
Mon Feb 1 19:13:55 EST 2010
i am using 1 ray and the shortest ray, i was using rays 4 and shortest
ray but changed that to prevent any chance of mixing.
On 1 February 2010 14:48, Andrew D Lyons <tstexture at gmail.com> wrote:
> How many samples are you using? Are you using "average Ray" as the
> combiner?You may be averaging multiple samples to get 0.
> If you play with some of those settings you may get more desirable
> results. ie. 5 samples and "longest ray".
> On 1 February 2010 14:39, Robert Kelly <isstuff at gmail.com> wrote:
>> I am wondering if the ray sop can be trusted....
>> I have a ray sop fetching attributes from some geometry but sometimes
>> it returns values that are not there to be returned.
>> I have an int attribute called curve and it is on 7 tubes the
>> attribute goes from 1 to 7 according to the curve that each tube was
>> made from. The value is never zero. so i take that geometry append a
>> attributeCreate set the curve int value to -1. I put it into the first
>> input of a ray sop and the geometry before the attributeCreate into
>> the second input; I set the bias so it dosen't just get the same point
>> it came from... i set the ray sop to return the curve attribute that
>> it hits and the dist value.
>> So i am getting Zero for some of the curve attributes, there are
>> plenty of -1 values for all the points that miss, and some values from
>> 1-7 for others that hit but some have 0 as the value. What could cause
>> Any ideas?
>> Robert Kelly
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Andrew D Lyons | Digital Artist | http://www.tstex.com
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