[Sidefx-houdini-list] Twitching volume simulations
isstuff at gmail.com
Tue Dec 14 16:01:47 EST 2010
h11, and this is just on the low res in the viewport not at the shader
stage. it accured to me that the volume data going to the viewport
representation could be where the issue is happening. I will render
with a simple shader around the twitch to rule that out.
On 14 December 2010 04:57, Julien Depredurand
<julien.depredurand at googlemail.com> wrote:
> Hard to say without knowing what solver you use...
> Do you see popping in the viewport or in the render ?
> Are you using shader noise with 1 or 2 rest fields ?
> H11 or H10 ?
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