[Sidefx-houdini-list] creating a matrix from 3 axis and an origin
gregm at image-engine.com
Tue Dec 14 15:17:37 EST 2010
Thanks guys, as an experiment it was interesting to setup in VOPs (mostly using Ivan's method).
Next time VEX or C++, debugging VOPs is 'orrible!
From: sidefx-houdini-list-bounces at sidefx.com [sidefx-houdini-list-bounces at sidefx.com] on behalf of Olex P [hoknamahn at gmail.com]
Sent: 14 December 2010 02:52
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] creating a matrix from 3 axis and an origin
> god, I hate VOPs... VEX code is sooo much better...
Hahaha, so true! :)
On Tue, Dec 14, 2010 at 9:44 AM, Ivan DeWolf <ivan at martian-labs.com> wrote:
> normalize the three axis vectors, vector->float, float->3X3matrix,
> 3X3->4X4, translate 4X4 with the origin.
> should I put it together and send a .cmd file? (god, I hate VOPs...
> VEX code is sooo much better...)
> Quoting "Greg Massie" <gregm at image-engine.com>:
> > Hello,
> > I was wondering if it was possible in a VOPSOP to take 3 axis and an
> > origin and convert it into a 4x4 matrix?
> > Maybe I'm blind but I can't see a suitable node. Any hints would be
> > Greg
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