[Sidefx-houdini-list] creating a matrix from 3 axis and an origin

Olex P hoknamahn at gmail.com
Tue Dec 14 05:52:40 EST 2010


> god, I hate VOPs... VEX code is sooo much better...

Hahaha, so true! :)

On Tue, Dec 14, 2010 at 9:44 AM, Ivan DeWolf <ivan at martian-labs.com> wrote:

>
> normalize the three axis vectors, vector->float, float->3X3matrix,
> 3X3->4X4, translate 4X4 with the origin.
>
> should I put it together and send a .cmd file? (god, I hate VOPs...
> VEX code is sooo much better...)
>
>
> Quoting "Greg Massie" <gregm at image-engine.com>:
>
> > Hello,
> >
> > I was wondering if it was possible in a VOPSOP to take 3 axis and an
> > origin and convert it into a 4x4 matrix?
> >
> > Maybe I'm blind but I can't see a suitable node. Any hints would be
> great!
> >
> > Greg
> >
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
>
> _______________________________________________________
> Perfection is achieved when nothing else can be removed
> -Yvon Chouinard
>
> ----------------------------------------------------------------
> This message was sent using IMP, the Internet Messaging Program.
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list