[Sidefx-houdini-list] creating a matrix from 3 axis and an origin

Ivan DeWolf ivan at martian-labs.com
Tue Dec 14 04:44:44 EST 2010

normalize the three axis vectors, vector->float, float->3X3matrix,  
3X3->4X4, translate 4X4 with the origin.

should I put it together and send a .cmd file? (god, I hate VOPs...  
VEX code is sooo much better...)

Quoting "Greg Massie" <gregm at image-engine.com>:

> Hello,
> I was wondering if it was possible in a VOPSOP to take 3 axis and an  
> origin and convert it into a 4x4 matrix?
> Maybe I'm blind but I can't see a suitable node. Any hints would be great!
> Greg
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