[Sidefx-houdini-list] creating a matrix from 3 axis and an origin
daveinengland at gmail.com
Mon Dec 13 23:44:21 EST 2010
The Constant VOP will build a matrix for you. Then you can apply whatever
kind of transforms you want to on that.
Does that help?
On Mon, Dec 13, 2010 at 6:46 PM, Rangi Sutton <rangi at kanuka.com.au> wrote:
> On 14 December 2010 12:00, Greg Massie <gregm at image-engine.com> wrote:
> > Hello,
> > I was wondering if it was possible in a VOPSOP to take 3 axis and an
> > and convert it into a 4x4 matrix?
> > Maybe I'm blind but I can't see a suitable node. Any hints would be
> Is "lookat" what you're after perhaps? Maybe in conjunction with a
> "translate" depending on what you're trying to achieve?
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Merry Christmas everyone!
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