[Sidefx-houdini-list] creating a matrix from 3 axis and an origin

David Johnson daveinengland at gmail.com
Mon Dec 13 23:44:21 EST 2010


The Constant VOP will build a matrix for you. Then you can apply whatever
kind of transforms you want to on that.

Does that help?

Dave

On Mon, Dec 13, 2010 at 6:46 PM, Rangi Sutton <rangi at kanuka.com.au> wrote:

> On 14 December 2010 12:00, Greg Massie <gregm at image-engine.com> wrote:
>
> > Hello,
> >
> > I was wondering if it was possible in a VOPSOP to take 3 axis and an
> origin
> > and convert it into a 4x4 matrix?
> >
> > Maybe I'm blind but I can't see a suitable node. Any hints would be
> great!
> >
> >
> Is "lookat" what you're after perhaps? Maybe in conjunction with a
> "translate" depending on what you're trying to achieve?
>
> Cheers,
> r.
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-- 
Merry Christmas everyone!



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