[Sidefx-houdini-list] creating a matrix from 3 axis and an origin

Rangi Sutton rangi at kanuka.com.au
Mon Dec 13 21:46:16 EST 2010

On 14 December 2010 12:00, Greg Massie <gregm at image-engine.com> wrote:

> Hello,
> I was wondering if it was possible in a VOPSOP to take 3 axis and an origin
> and convert it into a 4x4 matrix?
> Maybe I'm blind but I can't see a suitable node. Any hints would be great!
Is "lookat" what you're after perhaps? Maybe in conjunction with a
"translate" depending on what you're trying to achieve?


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