[Sidefx-houdini-list] Twitching volume simulations

Robert Kelly isstuff at gmail.com
Mon Dec 13 14:54:39 EST 2010

We have worked on many gas simulations that use gas re-size these
simulations have a tenancy to pop and twitch at times. Is anyone else
getting this problem and if you are do you any advice on how to reduce
popping in the simulations

The latest example's  vital statistics are a shoe box shaped volume
that grows from 200 voxels on the longest side to 1000 voxels. the sim
lasts 150 frames and the pop happens at frame 70 with sub stepping of

Any ideas or "me too's"


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