[Sidefx-houdini-list] Microbevel?

Robert Kelly isstuff at gmail.com
Tue Aug 31 13:20:53 EDT 2010


There was a plugin i used for 3ds max years ago that was made by the
vray guys that made a bump map at the corners of polys to simulate a
small bevel... i guess this could be built in Houdini and applied to
the displacement

http://3d-studio.org/A.LIST-Advanced.3ds.max.5-Mo/6553/DDU0096.html


On 31 August 2010 09:10, Simon Barrick <simon at primalpictures.com> wrote:
> I do have a version that works in H10, no idea if it's the same as the maya one. I can't add attachments here so mail me off list if you'd like it.
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Erkan Özgür Yilmaz
> Sent: 31 August 2010 10:27
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Microbevel?
>
> Do anyone has an idea about how to create the "round corner" (a popular mentalray bump shader I use in maya) kind of effect in houdini. It is kinda smoothing the normals in rendertime around the corners/sharp edges in the model.
>
> As the subject suggests I found a vop which does that exactly, but it seems that it is only working in houdini 8
>
> Erkan Ozgur Yilmaz
> Lead Tecnical Director
> eoyilmaz.blogspot.com
> www.ozgurfx.com
>
> Sent from my Galaxy S
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