[Sidefx-houdini-list] Microbevel?

Simon Barrick simon at primalpictures.com
Tue Aug 31 12:10:09 EDT 2010


I do have a version that works in H10, no idea if it's the same as the maya one. I can't add attachments here so mail me off list if you'd like it.
  

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Erkan Özgür Yilmaz
Sent: 31 August 2010 10:27
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] Microbevel?

Do anyone has an idea about how to create the "round corner" (a popular mentalray bump shader I use in maya) kind of effect in houdini. It is kinda smoothing the normals in rendertime around the corners/sharp edges in the model.

As the subject suggests I found a vop which does that exactly, but it seems that it is only working in houdini 8

Erkan Ozgur Yilmaz
Lead Tecnical Director
eoyilmaz.blogspot.com
www.ozgurfx.com

Sent from my Galaxy S
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