[Sidefx-houdini-list] Microbevel?

Andrew D Lyons tstexture at gmail.com
Tue Aug 31 12:09:22 EDT 2010

Did you try polybevel SOP? I don't know of a rendertime way to do it.

On 31 August 2010 02:27, Erkan Özgür Yılmaz <eoyilmaz at gmail.com> wrote:
> Do anyone has an idea about how to create the "round corner" (a popular
> mentalray bump shader I use in maya) kind of effect in houdini. It is kinda
> smoothing the normals in rendertime around the corners/sharp edges in the
> model.
> As the subject suggests I found a vop which does that exactly, but it seems
> that it is only working in houdini 8
> Erkan Ozgur Yilmaz
> Lead Tecnical Director
> eoyilmaz.blogspot.com
> www.ozgurfx.com
> Sent from my Galaxy S
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

Andrew D Lyons | Digital Artist | http://www.tstex.com

More information about the Sidefx-houdini-list mailing list