[Sidefx-houdini-list] Microbevel?

Andrew D Lyons tstexture at gmail.com
Tue Aug 31 12:09:22 EDT 2010


Did you try polybevel SOP? I don't know of a rendertime way to do it.


On 31 August 2010 02:27, Erkan Özgür Yılmaz <eoyilmaz at gmail.com> wrote:
> Do anyone has an idea about how to create the "round corner" (a popular
> mentalray bump shader I use in maya) kind of effect in houdini. It is kinda
> smoothing the normals in rendertime around the corners/sharp edges in the
> model.
>
> As the subject suggests I found a vop which does that exactly, but it seems
> that it is only working in houdini 8
>
> Erkan Ozgur Yilmaz
> Lead Tecnical Director
> eoyilmaz.blogspot.com
> www.ozgurfx.com
>
> Sent from my Galaxy S
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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