[Sidefx-houdini-list] Microbevel?

Erkan Özgür Yılmaz eoyilmaz at gmail.com
Tue Aug 31 05:27:05 EDT 2010


Do anyone has an idea about how to create the "round corner" (a popular
mentalray bump shader I use in maya) kind of effect in houdini. It is kinda
smoothing the normals in rendertime around the corners/sharp edges in the
model.

As the subject suggests I found a vop which does that exactly, but it seems
that it is only working in houdini 8

Erkan Ozgur Yilmaz
Lead Tecnical Director
eoyilmaz.blogspot.com
www.ozgurfx.com

Sent from my Galaxy S



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