[Sidefx-houdini-list] Maya as a Houdini Modeling tool...

Ivan DeWolf ivan at martian-labs.com
Sat Aug 28 14:41:17 EDT 2010


also, if your final geometry involves a sop stack after the model, you  
can model in Maya while viewing the downstream result...



Quoting "Peter Bowmar" <pbowmar at gmail.com>:

> In most cases yes, but if you want to render in Mantra, it's super
> slow going back to Maya, exporting, reloading in Houdini, re-rendering
> etc. If it's "live" then the workflow would be super fast and fun!
> Well, fun-ish :)
>
> On 27 August 2010 20:44, Stephen Tucker <stucker at allegrodigital.com> wrote:
>>
>> Maybe I'm missing something from the big picture here... but what's  
>> the advantage with this workflow as opposed to simply modeling in  
>> Maya and exporting to Houdini?  It seems like it's going to just  
>> unnecessarily use up system resources and network licenses to have  
>> the two apps going at the same time.
>>
>> Cheers!
>>
>>
>> Stephen G. Tucker
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