[Sidefx-houdini-list] Maya as a Houdini Modeling tool...

Javier Meroño javiermerono at hotmail.com
Sat Aug 28 08:49:48 EDT 2010


Besides...it´s cool. I can´t think on any better reason for using this ;D

regards,

Javier Meroño

> Date: Fri, 27 Aug 2010 21:36:44 -0700
> From: ivan at martian-labs.com
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Maya as a Houdini Modeling tool...
> 
> 
> the main one I can see is if you have an artist that uses both apps fluently.
> They could seamlessly bounce back and forth without a pause.
> It's likely that such an artist would already have both licenses  
> allocated anyways.
> 
> 
> Quoting "Stephen Tucker" <stucker at allegrodigital.com>:
> 
> >
> > Maybe I'm missing something from the big picture here... but what's  
> > the advantage with this workflow as opposed to simply modeling in  
> > Maya and exporting to Houdini?  It seems like it's going to just  
> > unnecessarily use up system resources and network licenses to have  
> > the two apps going at the same time.
> >
> > Cheers!
> >
> >
> > Stephen G. Tucker
> >
> >
> >
> >
> >> Date: Sat, 28 Aug 2010 01:39:23 +0100
> >> From: pablogipi at gmail.com
> >> To: sidefx-houdini-list at sidefx.com
> >> Subject: Re: [Sidefx-houdini-list] Maya as a Houdini Modeling tool...
> >>
> >> I haven´t seen what is under the geometry OBJ, but probably one way to
> >> do it is having an exporter in May to bgeo that runs in a different
> >> thread and saves geo in a temp file.
> >> then you just only need to use openport in both apps to use  tcp
> >> connection to tell houdini when to reload the temp file.
> >> Just guessing ....
> >> Anyway the tool looksrelly cool but, like Francois said, I would like
> >> to see it working with heavy production ready models.
> >> My 2 cents
> >>
> >> 2010/8/27 Francois Duchesneau <sidefx at trinix.ca>:
> >> > I guess at low level a guru developer could write something that writes
> >> > into memory and access it on the other software... maybe it doesn't make
> >> > sense at all too :)
> >> >
> >> > But if it's fast this way with lots of polygon, I want it too because I
> >> > still miss some very basic modeling editing tool in Houdini.
> >> >
> >> > François
> >> >
> >> >> There's stuff you can do in the custom event loop in each package to
> >> >> sync them like that via python. That bogs down for big geometry though
> >> >> as you suspect correctly. Maybe there's something more powerful going
> >> >> on for the geometry sharing. I know it's been done at a couple of
> >> >> places in the past ...
> >> >>
> >> >> On 27 August 2010 15:02, Francois Duchesneau <sidefx at trinix.ca> wrote:
> >> >>> Anyone knows how it works? Does it send an array of points and their
> >> >>> vertex connections over a tcp port or something?
> >> >>>
> >> >>> I guess when you want to freeze it in Houdini you can just lock the
> >> >>> node?
> >> >>>
> >> >>> I'm curious to know what kind of interaction we have when both are on
> >> >>> the
> >> >>> same machine with let's say between 50000 and 100000 points?
> >> >>>
> >> >>> François
> >> >>>
> >> >>>>
> >> >>>>  Thought this was entertaining, but it might have some value in some
> >> >>>> pipelines...
> >> >>>>
> >> >>>>
> >> >>>>   http://vimeo.com/14448626
> >> >>>> _______________________________________________
> >> >>>> Sidefx-houdini-list mailing list
> >> >>>> Sidefx-houdini-list at sidefx.com
> >> >>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >>>>
> >> >>>
> >> >>>
> >> >>> _______________________________________________
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> >> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >>>
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> =======================================
> >> >> Andrew D Lyons | Digital Artist | http://www.tstex.com
> >> >> =======================================
> >> >> _______________________________________________
> >> >> Sidefx-houdini-list mailing list
> >> >> Sidefx-houdini-list at sidefx.com
> >> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >>
> >> >
> >> >
> >> > _______________________________________________
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> >> > Sidefx-houdini-list at sidefx.com
> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >
> >>
> >>
> >>
> >> --
> >> Un saludo
> >> Best Regards
> >> Pablo Giménez
> >> _______________________________________________
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> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
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> >
> 
> 
> 
> _______________________________________________________
> Perfection is achieved when nothing else can be removed
> -Yvon Chouinard
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