[Sidefx-houdini-list] Maya as a Houdini Modeling tool...

Ivan DeWolf ivan at martian-labs.com
Sat Aug 28 00:36:44 EDT 2010


the main one I can see is if you have an artist that uses both apps fluently.
They could seamlessly bounce back and forth without a pause.
It's likely that such an artist would already have both licenses  
allocated anyways.


Quoting "Stephen Tucker" <stucker at allegrodigital.com>:

>
> Maybe I'm missing something from the big picture here... but what's  
> the advantage with this workflow as opposed to simply modeling in  
> Maya and exporting to Houdini?  It seems like it's going to just  
> unnecessarily use up system resources and network licenses to have  
> the two apps going at the same time.
>
> Cheers!
>
>
> Stephen G. Tucker
>
>
>
>
>> Date: Sat, 28 Aug 2010 01:39:23 +0100
>> From: pablogipi at gmail.com
>> To: sidefx-houdini-list at sidefx.com
>> Subject: Re: [Sidefx-houdini-list] Maya as a Houdini Modeling tool...
>>
>> I haven´t seen what is under the geometry OBJ, but probably one way to
>> do it is having an exporter in May to bgeo that runs in a different
>> thread and saves geo in a temp file.
>> then you just only need to use openport in both apps to use  tcp
>> connection to tell houdini when to reload the temp file.
>> Just guessing ....
>> Anyway the tool looksrelly cool but, like Francois said, I would like
>> to see it working with heavy production ready models.
>> My 2 cents
>>
>> 2010/8/27 Francois Duchesneau <sidefx at trinix.ca>:
>> > I guess at low level a guru developer could write something that writes
>> > into memory and access it on the other software... maybe it doesn't make
>> > sense at all too :)
>> >
>> > But if it's fast this way with lots of polygon, I want it too because I
>> > still miss some very basic modeling editing tool in Houdini.
>> >
>> > François
>> >
>> >> There's stuff you can do in the custom event loop in each package to
>> >> sync them like that via python. That bogs down for big geometry though
>> >> as you suspect correctly. Maybe there's something more powerful going
>> >> on for the geometry sharing. I know it's been done at a couple of
>> >> places in the past ...
>> >>
>> >> On 27 August 2010 15:02, Francois Duchesneau <sidefx at trinix.ca> wrote:
>> >>> Anyone knows how it works? Does it send an array of points and their
>> >>> vertex connections over a tcp port or something?
>> >>>
>> >>> I guess when you want to freeze it in Houdini you can just lock the
>> >>> node?
>> >>>
>> >>> I'm curious to know what kind of interaction we have when both are on
>> >>> the
>> >>> same machine with let's say between 50000 and 100000 points?
>> >>>
>> >>> François
>> >>>
>> >>>>
>> >>>>  Thought this was entertaining, but it might have some value in some
>> >>>> pipelines...
>> >>>>
>> >>>>
>> >>>>   http://vimeo.com/14448626
>> >>>> _______________________________________________
>> >>>> Sidefx-houdini-list mailing list
>> >>>> Sidefx-houdini-list at sidefx.com
>> >>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Sidefx-houdini-list mailing list
>> >>> Sidefx-houdini-list at sidefx.com
>> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> =======================================
>> >> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> >> =======================================
>> >> _______________________________________________
>> >> Sidefx-houdini-list mailing list
>> >> Sidefx-houdini-list at sidefx.com
>> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>
>> >
>> >
>> > _______________________________________________
>> > Sidefx-houdini-list mailing list
>> > Sidefx-houdini-list at sidefx.com
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >
>>
>>
>>
>> --
>> Un saludo
>> Best Regards
>> Pablo Giménez
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



_______________________________________________________
Perfection is achieved when nothing else can be removed
-Yvon Chouinard

----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.



More information about the Sidefx-houdini-list mailing list