[Sidefx-houdini-list] Maya as a Houdini Modeling tool...
sidefx at trinix.ca
Fri Aug 27 18:12:30 EDT 2010
I guess at low level a guru developer could write something that writes
into memory and access it on the other software... maybe it doesn't make
sense at all too :)
But if it's fast this way with lots of polygon, I want it too because I
still miss some very basic modeling editing tool in Houdini.
> There's stuff you can do in the custom event loop in each package to
> sync them like that via python. That bogs down for big geometry though
> as you suspect correctly. Maybe there's something more powerful going
> on for the geometry sharing. I know it's been done at a couple of
> places in the past ...
> On 27 August 2010 15:02, Francois Duchesneau <sidefx at trinix.ca> wrote:
>> Anyone knows how it works? Does it send an array of points and their
>> vertex connections over a tcp port or something?
>> I guess when you want to freeze it in Houdini you can just lock the
>> I'm curious to know what kind of interaction we have when both are on
>> same machine with let's say between 50000 and 100000 points?
>>> Thought this was entertaining, but it might have some value in some
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> Andrew D Lyons | Digital Artist | http://www.tstex.com
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