[Sidefx-houdini-list] Maya as a Houdini Modeling tool...
Andrew D Lyons
tstexture at gmail.com
Fri Aug 27 18:08:51 EDT 2010
There's stuff you can do in the custom event loop in each package to
sync them like that via python. That bogs down for big geometry though
as you suspect correctly. Maybe there's something more powerful going
on for the geometry sharing. I know it's been done at a couple of
places in the past ...
On 27 August 2010 15:02, Francois Duchesneau <sidefx at trinix.ca> wrote:
> Anyone knows how it works? Does it send an array of points and their
> vertex connections over a tcp port or something?
> I guess when you want to freeze it in Houdini you can just lock the node?
> I'm curious to know what kind of interaction we have when both are on the
> same machine with let's say between 50000 and 100000 points?
>> Thought this was entertaining, but it might have some value in some
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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