[Sidefx-houdini-list] paper fold
larry at gcreativestudios.com
Fri Aug 27 11:45:37 EDT 2010
Thanks George. Yeah, that's pretty much exactly what I was looking to
do ( I was hoping I might get lucky and there might be a bit more
explanation on the page).
I was able to develop a short procedure that dissolves off the edge
then uses a sort/shift and point SOP combo ( $TX2-$TX, etc ) to get
an axis running exactly along that edge.
I can then reference that back to the origin/direction on a transform
axis SOP (branched off of the main geometry) and that gives me the
rotation axis for the primitive in question.
Not the most procedural method since the dissolved edge will need to
change if the incoming geometry changes.
But if the geometry is planned out a bit ahead of time this should
not be too bad to grunt through for 10-15 folds or so.
We'll see ......
On Aug 26, 2010, at 8:48 PM, Georg Duemlein wrote:
> This guy here has some very cool paper folding tools:
> Randomly found this page earlier today ...
> On Thu, 26 Aug 2010 18:03:56 -0400, Larry Giunta
> <larry at gcreativestudios.com> wrote:
>> When setting up a paper folding type animation ( origami-like)
>> is there an easy way to rotate a primitive or group of points exactly
>> around a selected edge??
>> This would obviously need to be done many times in an origami type
>> animation, but a basic example
>> would be
>> 1) 3x3 poly grid
>> 2) then divide to get 8 triangular shaped polys
>> 3) then be able to grab one of the corner poly and rotate it exactly
>> around it''s inside edge, just like a fold.
>> Seems like there should be a straight forward way to do this but I'm
>> missing it.
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