[Sidefx-houdini-list] Curves normals

Andrew D Lyons tstexture at gmail.com
Thu Aug 26 13:18:04 EDT 2010


have you looked at the hair shader? From memory there is some kind of
oscillation along v that creates a more tubular look.

2010/8/26 Pablo Giménez <pablogipi at gmail.com>:
> 2010/8/26 Szymon Kapeniak <szymon.kapeniak at gmail.com>:
>>> The t is fine, going from 0 to 1 along the curve lenght, but s is
>>> supposed to be along the curve "cross sections" width, and this is not
>>> happening.
>>
>> Isn't it related to recent optimization in Mantra (ver11)?:
>> """
>> Tuesday, July 6, 2010
>> Houdini 11.0.434: Optimize micropolygon rendering of curves by shading
>> only a single edge of points on the curve rather than both edges. Add
>> an option, vm_curvesurface, to enable the old behavior that shades
>> curves as surfaces.
>> """
> Thanks Simon, this seems to be the solution, but unfortunately is not
> doing nothing.
> I have tried to add to the object, material and even the mantra node
> but I got the same render as without it.
> I am using H11.0.446.9
> Looking at the explanation this render property is what I ahve been
> looking for, but or is not implementes, or has a bug because the s
> texture coordinate is still not created.
>>
>> hth,
>> skk.
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>
>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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>



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Andrew D Lyons | Digital Artist | http://www.tstex.com
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