[Sidefx-houdini-list] Triggering events in an RBD sim

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Thu Aug 26 05:08:32 EDT 2010

  Hi Sean,

Yes still there :-)

Another way of setting up a relationship between your RBD object and the 
point with changing colors is storing the reference number in a 
primitive attribute inside the DOP object's geometry.
And then read that number with the following expression from the first 
primitive in that geometry. ( I which we had group attributes so groups 
could act as objects in Sop land )


and use it in a point() expression to get the value from SOPS.

prim($DOPNET+"/"+$OBJNAME+"/Geometry",0,"ref_point_nr",0) , "Cd", 0)

And indeed as Vincent says don't forget to switch the parameter to "Set 
Instead of using the glue values you could also switch the Glue Object 
field to an empty field using a ifs() expression.


On 8/26/2010 1:31 AM, Sean Lewkiw wrote:
> Hi,
> I have an RBD sim in which some objects are glued to an empty object.  I want to unglue them at a particular time based on something happening in SOP-land, (point colour changing).  Now, I used to know how to do this, but it's been years since I touched RBDs.
> In fact, I searched the Mail List Archive, and there is a message from ME saying that this is possible and I'd post an example in a few days.
> http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=443148BD.3030202@framestore-cfc.com&perpage=20&revdate=off
> Unfortunately, it looks like I lied, there is no trace of this alleged technique.
> Can anyone help?  Schivers, you still here?
> Sean
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