[Sidefx-houdini-list] Rendering poligonal lines as hair/fur
pablogipi at gmail.com
Mon Aug 23 12:25:29 EDT 2010
2010/8/19 jiversen <jiversen at rhythm.com>:
> Correct -- the fast preview-rendering is raytracing only. You can turn off
> Preview and still get the AutoUpdates and the drag-n-drop functionality
> happening though.
> Pablo Giménez wrote:
>> Mmmm that's not good.
>> This means IPR only works with Raytracing, there is no way to use it
>> with micropolygon, although you change the increment refinement by the
>> usual bucket rendering.
>> And why curves with raytracing get stuck?
>> 2010/8/19 Szymon Kapeniak <szymon.kapeniak at gmail.com>:
>>> 2010/8/19 Pablo Giménez <pablogipi at gmail.com>:
>>>> I am not using rayttracing at
>>>> all, just micropolygon render with a spot light without shadows.
>>>> I have tried to add the vm_kdememfactor render attribute but doesn't
>>>> Seems that for any reason the IPR is trying all the time to make the
>>>> octree and it stucks on this stage.
>>> IPR always turns on ray trace engine. And indeed I've also noticed in
>>> previously. Lots of curves with ray tracing usually get stuck on
>>> octree generation stage.
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list