[Sidefx-houdini-list] Rendering poligonal lines as hair/fur

Pablo Giménez pablogipi at gmail.com
Mon Aug 23 12:25:29 EDT 2010


2010/8/19 jiversen <jiversen at rhythm.com>:
> Correct -- the fast preview-rendering is raytracing only.   You can turn off
> Preview and still get the AutoUpdates and the drag-n-drop functionality
> happening though.
Thanks Jason
>
> Pablo Giménez wrote:
>>
>> Mmmm that's not good.
>> This means IPR only works with Raytracing, there is no way to use it
>> with micropolygon, although you change the increment refinement by the
>> usual bucket rendering.
>> And why curves with raytracing get stuck?
>> thanks
>>
>> 2010/8/19 Szymon Kapeniak <szymon.kapeniak at gmail.com>:
>>
>>>
>>> 2010/8/19 Pablo Giménez <pablogipi at gmail.com>:
>>>
>>>>
>>>> I am not using rayttracing at
>>>> all, just micropolygon render with a spot light without shadows.
>>>> I have tried to add the vm_kdememfactor render attribute but doesn't
>>>> helps.
>>>> Seems that for any reason the IPR is trying all the time to make the
>>>> octree and it stucks on this stage.
>>>>
>>>
>>> IPR always turns on ray trace engine. And indeed I've also noticed in
>>> previously. Lots of curves with ray tracing usually get stuck on
>>> octree generation stage.
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>>
>>
>>
>>
>
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-- 
Un saludo
Best Regards
Pablo Giménez



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