[Sidefx-houdini-list] POP Collision question
alex at franktheplumber.com
Fri Aug 13 22:28:42 EDT 2010
I have a set of particles emitted from a sphere going towards another sphere where they stick and slide along the surface. The problem I'm having is a series of rogue particles flying away from the sphere even though the majority are properly sticking on it.
I tried increasing the radial force in my Point SOP at Geo level, but that doesn't seem to help...
Is there anything I can do in the Collision POP to avoid this?
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