[Sidefx-houdini-list] Perlin Noise with Turbulence and other types of noise ?
malexander at sidefx.com
Thu Aug 12 11:39:35 EDT 2010
On 08/12/2010 05:20 AM, Vinz wrote:
> What's the alligator noise in Houdini by the way ?
It would correspond to Cellular Round on that page
You can play around with the noise in the Noise COP in conjunction with
some other COPs to produce some of these noise variants. Fractal
iterations generally refers to Houdini's Turbulence parameter, I think,
and the Exponent will change the falloff in interesting ways (for
example, a low exponent will make the noise look more "toony" while
higher values produce smaller 'dots'). A noise COP driving a Deform COP
can also produce some interesting effects.
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