[Sidefx-houdini-list] Perline Noise with Turbulence and other types of noise ?
Olex P
hoknamahn at gmail.com
Thu Aug 12 04:47:02 EDT 2010
...or from voplib.h
On Wed, Aug 11, 2010 at 11:39 PM, Mario Marengo <mario at axyzfx.com> wrote:
> On Wednesday 11 August 2010 06:20:37 pm Alvin Yap wrote:
> > If I am not mistaken, you are looking for the Anti-Aliased Noise VOP?
> > Playing with the roughness and octaves should bring you similar results.
> >
> > If not, the Noise VEX function is perlin noise; you can write your own
> vex
> > code using that. I write my own noise code in vex using noise() in order
> to
> > have lacunarity controls.
> >
> > Cell noise is available out of the box with vops: Look for the cellular
> > noise vop? Fractal cellular noise is interesting, I don't think the
> > cellular noise vop has it out of the box, but again, could use vex to
> > write it.
>
> ... or you could copy the noise functions in the pyro shader (vex).
>
> --
> ......................................................................
> Mario Marengo mailto:mario at axyzfx.com
> AXYZ ANIMATION http://www.axyzfx.com
> ......................................................................
>
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