[Sidefx-houdini-list] Perline Noise with Turbulence and other types of noise ?

Mario Marengo mario at axyzfx.com
Wed Aug 11 18:39:42 EDT 2010


On Wednesday 11 August 2010 06:20:37 pm Alvin Yap wrote:
> If I am not mistaken, you are looking for the Anti-Aliased Noise VOP?
> Playing with the roughness and octaves should bring you similar results.
> 
> If not, the Noise VEX function is perlin noise; you can write your own vex
> code using that. I write my own noise code in vex using noise() in order to
> have lacunarity controls.
> 
> Cell noise is available out of the box with vops: Look for the cellular
> noise vop? Fractal cellular noise is interesting, I don't think the
>  cellular noise vop has it out of the box, but again, could use vex to
>  write it.

... or you could copy the noise functions in the pyro shader (vex).

-- 
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Mario Marengo                                  mailto:mario at axyzfx.com
AXYZ ANIMATION                                 http://www.axyzfx.com
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