[Sidefx-houdini-list] presets for the Cloth Object

Andrew D Lyons tstexture at gmail.com
Tue Aug 10 13:00:32 EDT 2010


Hmm. Ok. You may want to explore a SOP solver (maybe as well as the
cloth solver). Last time I checked the cloth solver really only liked
to produce cloth-like results.

Cheers

On 10 August 2010 09:33, Joe Barrow <joe at primalpictures.com> wrote:
>
> I am really looking for a dops solution, as I have a simulation set up
> with rigid bodies pulling and poking my cloth object, I just need my
> cloth to be a bit more ridged and less floppy.
>
> Thanks
>
> Jb
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Andrew D
> Lyons
> Sent: 10 August 2010 17:29
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] presets for the Cloth Object
>
> It should be possible (and advisable) to do this with a SOP solution.
> CHOPs via the geometry CHOP can be used to generate any additional
> springs or procedural animation you may need.
>
> On 10 August 2010 09:03, Joe Barrow <joe at primalpictures.com> wrote:
>>
>> Hi,
>>
>> Has anyone out there had any experience of setting up different cloth
>> types in dops ?
>>
>> I'm trying to create something that reacts a bit like a thick rubber
>> sheet, and am ideally looking for a handy set of presets for the Cloth
>
>> Object, but will settle for any hints or tips I can find.
>>
>> cheers
>>
>> Jb
>>
>>
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>
>
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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