[Sidefx-houdini-list] Flamethrower effect help?

Raymond Chua raylistic87 at gmail.com
Wed Aug 4 10:12:19 EDT 2010


Thanks Jens, I saw the scene file. :D
Looking at it now.


Regards,
Ray

On Wed, Aug 4, 2010 at 7:22 AM, James Rutherford <
JRutherford at stclaircollege.ca> wrote:

> that's awesome reference.....those guys look like the Dead Stock Men that
> would come into the gas station where I worked, usually with a dead cow or
> horse in the back of their half ton.
> Jim
>
>
> ________________________________________
> From: sidefx-houdini-list-bounces at sidefx.com [
> sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Robert Kelly [
> isstuff at gmail.com]
> Sent: Tuesday, August 03, 2010 6:16 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Flamethrower effect help?
>
> and here is some perfect reference!
>
> flamethrower-vs-fire-extinguisher
>
>
> http://www.engadget.com/2010/08/02/phantom-camera-captures-flamethrower-vs-fire-extinguisher-in-ul/
>
> On 2 August 2010 09:07, Raymond Chua <raylistic87 at gmail.com> wrote:
> > Hi Jens,
> >
> > I have seen your test and it looks interesting!
> > Look forward for your scene file! :)
> >
> > Thanks!
> >
> > Regards,
> > Ray
> >
> > On Mon, Aug 2, 2010 at 5:03 PM, Jens Martensson
> > <jempamartensson at gmail.com>wrote:
> >
> >> Hi I saw your post on odforce last week.
> >> Been to busy working, but I did a quick test yesterday.
> >>
> >> http://vimeo.com/13817968
> >> I will post the file on odforce tonight .
> >>
> >> I think much of the effect is in the motion.
> >> Mine is far from perfect, but it's a start.
> >>
> >> I use particles to drive volume all the time, so in this example
> >> I have particles emitting fluid which has speed of 1 (arbitrary number)
> and
> >> the I have particles with double 2 which blows thru
> >> the fire to have that spitting effect.
> >>
> >> Hope this will help a bit
> >>
> >> Cheers
> >> Jens
> >>
> >>
> >>
> >> 2010/8/2 François Duchesneau <sidefx at trinix.ca>
> >>
> >> > I cannot really help regarding Pyro but I'm about to create a fire
> >> > explosion shot in slow motion and I will do my first R&D with
> particles
> >> > with a Particle Fluid Surface followed by a deformation based on the
> >> > normal. On this you apply a shader where the opacity is driven by the
> >> > facing ratio. The smoke is actually the same simulation and surface as
> >> > the fire but you use only the alpha in comp and tint it with a black
> >> color.
> >> >
> >> > You can have a look on a test I did at home. www.trinix.ca and go
> under
> >> > the demo section to the fire skull.
> >> >
> >> > It may not be a good way to go for a flame thrower but it can give
> ideas
> >> > maybe to complement your main effect or just the smoke etc. Maybe I'm
> >> > wrong to take that path but the reason why I want to try it this way
> is
> >> > to have more control. You can more easily shape the fire I think.
> >> >
> >> > François
> >> >
> >> > Raymond Chua wrote:
> >> > > Hi guys,
> >> > > Recently, I am trying to create a flamethrower effect in Houdini but
> I
> >> > faced
> >> > > a few issues.
> >> > >
> >> > > I am trying use pyro tools to create the effects and I have 2
> questions
> >> > for
> >> > > now.
> >> > > How do I get the flames to turn into smoke after a certain frames,
> rise
> >> > up
> >> > > in the air and vanish?
> >> > >
> >> > > I understand that the pryo solver uses a layer for fire and another
> for
> >> > > smoke.
> >> > >
> >> > > Another question is that since my flamethrower effect is coming off
> >> from
> >> > a
> >> > > "gun", how to make it so that it looks like it is "shooting out"?
> >> > >
> >> > > Hopefully, someone can give me some assistance. Thanks! =)
> >> > >
> >> > > Regards,
> >> > > Ray
> >> > > _______________________________________________
> >> > > Sidefx-houdini-list mailing list
> >> > > Sidefx-houdini-list at sidefx.com
> >> > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> > >
> >> > >
> >> > _______________________________________________
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> >> >
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> >
> >
> >
> > --
> > Raymond Chua | Computer Graphics Artist |
> > _______________________________________________
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-- 
Raymond Chua | Computer Graphics Artist |



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