[Sidefx-houdini-list] Open Source (was Alembic)

Andrew D Lyons tstexture at gmail.com
Mon Aug 2 15:24:56 EDT 2010


Wow!  That looks super cool. Good to see Dr D in Sydney making some serious
contributions under contrib/IECoreHoudini/. Some great collaborations going
on there. Hopefully we don't end up with (more) multiple competing formats
though...


On 2 August 2010 11:55, Agent Xray <xray at agentxray.com> wrote:

> Another open source project I learned about during SIGGRAPH is something
> called Cortex, started by Image Engine in Canada. I have not tried to work
> with it yet but it looks interesting.
>
> http://code.google.com/p/cortex-vfx/
>
> It's good to see that people are developing open source code bases and
> including support for Houdini. It seems like Cortex covers a lot of the
> same ground that Alembic is working towards as far as storing baked
> geometry and providing a set of procedurals for geometric primitives.
>
> Cheers,
> -=X
>
>
> > Hey Andrew, I started taking a look at the files and format, so far it
> > looks
> > interesting, but it's still in very much an Alpha state.
> >
> > They are supposed to be releasing a more complete release some time later
> > in
> > August. I'm curious as to where this is gonna go. Definitely gonna be
> > looking into it and working on an implementation for Houdini. Maybe this
> > will help finally set some type of format standard throughout all
> > packages.
> >
> > On Mon, Aug 2, 2010 at 11:10 AM, Andrew D Lyons <tstexture at gmail.com>
> > wrote:
> >
> >> Hi,
> >>
> >> http://www.alembic.io/
> >> http://code.google.com/p/alembic/
> >>
> >> Has anyone had a chance to look at Alembic yet? SESI announced some
> >> involvement in it at SIGGRAPH, but thus far the code only contains
> >> support
> >> for Maya and Prman. It looks pretty promising - but based on previous
> >> experiences with Maya-centric GTO extensions I'm concerned that they'll
> >> use
> >> it to store more than what the bgeo format currently stores (rendering
> >> and
> >> animation data). That would be less ideal for both Houdini (and Nuke) -
> >> and
> >> so a line needs to be drawn there pretty early on IMHO.
> >>
> >> Anyone else interested in Alembic and have thoughts on it?
> >>
> >> Cheers
> >>
> >> --
> >> =======================================
> >> Andrew D Lyons | Digital Artist | http://www.tstex.com
> >> =======================================
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================



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