[Sidefx-houdini-list] Forward Kinematics in Houdini

Edward Lam edward at sidefx.com
Fri Apr 30 14:45:45 EDT 2010

Pablo Giménez wrote:
>> The bone object has a "Kinematic Solver" parameter that indicates the
>> path to the InverseKin CHOP to use for its rotations when computing its
>> local transform. By doing so, this frees the Bone's regular rotation
>> parameter for FK keyframe animation.
> Makes sense.
> So the blend parameter controls when the bone will use the rotations from
> CHOP  or from its own rotations, isn't it?

Effectively, yes. When the Kinematic Solver parameter is specified, the 
Bone will always cook with values from the CHOP. The InverseKin CHOP 
will blend between the bone's FK rotations with its own solved rotations.


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