[Sidefx-houdini-list] image based fracturing

Andrew D Lyons tstexture at gmail.com
Wed Apr 28 20:25:08 EDT 2010


Well that's kinda what I'd call 2d - but nevermind. The trace SOP
followed by an extrude, some point position noise and then a facet
(unique points) could be your ticket....

On 28 April 2010 16:25, Jim VanAllen <jimvanallen at gmail.com> wrote:
> ideally 3-d, something extruded with a bit of noise to create interesting edges.
>
> On Wed, Apr 28, 2010 at 4:22 PM, Andrew D Lyons <tstexture at gmail.com> wrote:
>> Is it a planar breakup or 3D?
>>
>> If it's planar (like broken glass) you might be able to use a Trace SOP?
>>
>> Cheers
>>
>>
>> On 28 April 2010 16:19, Jim VanAllen <jimvanallen at gmail.com> wrote:
>>> Hi,
>>>
>>> I'm trying to figure out the best way to take an image of some cracks
>>> (like broken glass), and use it to break up a mesh in Houdini. I've
>>> used some of the other techniques for fracturing a mesh, but we're
>>> trying to figure out this specific problem, and my Houdini memory is
>>> failing me at the moment.
>>>
>>> Any ideas?
>>>
>>> - jim
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>>
>>
>>
>> --
>> =======================================
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> =======================================
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
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