[Sidefx-houdini-list] image based fracturing
j.lam81 at gmail.com
Wed Apr 28 20:12:06 EDT 2010
sent from my Telstra NEXTG handset
From: Alex Czetwertynski <alex at franktheplumber.com>
Sent: Thursday, 29 April 2010 9:25
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] image based fracturing
I was just at a class at SideFX where we used the "pic" function to
map an image to a plane using the point SOP.
I assume that if your image had clear RGB values to distinguish cracks
from other parts you could then use that information to drive your
Not sure if this helps
On Apr 28, 2010, at 4:25 PM, Jim VanAllen wrote:
> ideally 3-d, something extruded with a bit of noise to create
> interesting edges.
> On Wed, Apr 28, 2010 at 4:22 PM, Andrew D Lyons
> <tstexture at gmail.com> wrote:
>> Is it a planar breakup or 3D?
>> If it's planar (like broken glass) you might be able to use a Trace
>> On 28 April 2010 16:19, Jim VanAllen <jimvanallen at gmail.com> wrote:
>>> I'm trying to figure out the best way to take an image of some
>>> (like broken glass), and use it to break up a mesh in Houdini. I've
>>> used some of the other techniques for fracturing a mesh, but we're
>>> trying to figure out this specific problem, and my Houdini memory is
>>> failing me at the moment.
>>> Any ideas?
>>> - jim
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>>> Sidefx-houdini-list at sidefx.com
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
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