[Sidefx-houdini-list] Delayed Load and Sprites
szymon.kapeniak at gmail.com
Wed Apr 28 18:14:52 EDT 2010
Well, this puzzled me a bit. How to render delayed load archive as
sprites? Two procedural shaders applied onto one object...
Mantra Sprite Procedural has a parameter which specifies an
alternative geometry to generate sprite from, thus sprites can be
applied on a placeholder object, but rendered from completely
different one. It works fine as long as the geometry is plainly sent
to ifd. Once it's DLA'ed, it stops working either...
Any suggestion appreciated!
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