[Sidefx-houdini-list] Question about visualizing flows

Alex Czetwertynski alex at franktheplumber.com
Mon Apr 26 21:01:10 EDT 2010


Aaah!  That was it...
Awesome.  One more layer deep in the bowels of Houdini knowledge

Thanks again

Alex


On Apr 26, 2010, at 6:03 PM, Ron Schab wrote:

> Yup :)
>
> I think I also mentioned to look in the DetailsTab which will reveal  
> needed
> relationships and naming conventions.  I probably should have  
> mentioned how
> to find the DetailsTab - sorry about that ;)
>
> You will need to activate it in your Houdini desktop as it does not  
> show by
> default.  E.g. where you have the materialsTab (which should be  
> there in
> your standard Desktop), click on the PLUS symbol next to it and  
> activate
> it's display through there.
> Then while focused on the PyroNode look into that tab and you'll see  
> all
> necessary current relationships and naming conventions :)
>
> Hope this helps
>
> cheers
> Ron
>
>
>
>
> On Tue, Apr 27, 2010 at 09:50, Alex Czetwertynski
> <alex at franktheplumber.com>wrote:
>
>> Thanks Ron
>>
>> Bringing this thread back on the list as you suggested.
>>
>> So to choose what visualization I want to render, I go to the node I
>> want to render (in my case the Low Res Pyro) and point the "Geometry
>> Data Path" in the Dop Import node to vel/Visualization
>>
>> My question off list was "how do I know what the paths are".
>> Your reply was to look at the details tab of the pyro node in the
>> AutoDop network.
>>
>> My new question for you is then, I don't see clearly how to name  
>> these
>> paths...I can see the tabs, but I can't clearly see how you came up
>> with "vel" as the pathname (aside from the fact that it is the first
>> three letters of Velocity :))
>> Maybe I am missing something?
>>
>> Thanks
>> Alex
>>
>>
>> On Apr 23, 2010, at 9:07 PM, Ron Schab wrote:
>>
>>> Hi Alex,
>>>
>>> if I understand the issue correctly, the key lies within the
>>> DopImportSOP.
>>>
>>> DopNetwork: /obj/AutoDopNetwork
>>>
>>> objectMask: `dopobjscreatedby("/obj/AutoDopNetwork/pyro")`
>>>
>>> GeometriePath:  vel/Visualization
>>> //(here of course choose which ever you want; naming can be found in
>>> DetailsTab)//
>>>
>>> attached a hipnc I quickly mocked up for reference.
>>>
>>> cheers
>>> Ron
>>>
>>> On 4/24/10, Alex Czetwertynski <alex at franktheplumber.com> wrote:
>>>> I'm trying to achieve an effect similar to this
>>>>
>>>> http://www.youtube.com/watch?v=7jTeiz_f1iY&NR=1
>>>> http://www.youtube.com/watch?v=j6yB90vno1E&feature=related
>>>>
>>>> I thought I would be able to do this with volume fluids easily,  
>>>> but I
>>>> was wrong.
>>>> I noticed that when you have a smoke volume colliding with an RBD
>>>> object and you visualize certain fields you will see similar  
>>>> effects.
>>>> However how would you render those visualizations?  Do you have to
>>>> advect particles and add a polywire to them or just a lot of motion
>>>> blur?
>>>>
>>>> Thanks
>>>> Alex
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>
>>>
>>> --
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list




More information about the Sidefx-houdini-list mailing list