[Sidefx-houdini-list] Question about visualizing flows
alex at franktheplumber.com
Mon Apr 26 19:50:10 EDT 2010
Bringing this thread back on the list as you suggested.
So to choose what visualization I want to render, I go to the node I
want to render (in my case the Low Res Pyro) and point the "Geometry
Data Path" in the Dop Import node to vel/Visualization
My question off list was "how do I know what the paths are".
Your reply was to look at the details tab of the pyro node in the
My new question for you is then, I don't see clearly how to name these
paths...I can see the tabs, but I can't clearly see how you came up
with "vel" as the pathname (aside from the fact that it is the first
three letters of Velocity :))
Maybe I am missing something?
On Apr 23, 2010, at 9:07 PM, Ron Schab wrote:
> Hi Alex,
> if I understand the issue correctly, the key lies within the
> DopNetwork: /obj/AutoDopNetwork
> objectMask: `dopobjscreatedby("/obj/AutoDopNetwork/pyro")`
> GeometriePath: vel/Visualization
> //(here of course choose which ever you want; naming can be found in
> attached a hipnc I quickly mocked up for reference.
> On 4/24/10, Alex Czetwertynski <alex at franktheplumber.com> wrote:
>> I'm trying to achieve an effect similar to this
>> I thought I would be able to do this with volume fluids easily, but I
>> was wrong.
>> I noticed that when you have a smoke volume colliding with an RBD
>> object and you visualize certain fields you will see similar effects.
>> However how would you render those visualizations? Do you have to
>> advect particles and add a polywire to them or just a lot of motion
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