[Sidefx-houdini-list] Question about visualizing flows

Ron Schab ron.schab at gmail.com
Mon Apr 26 18:48:25 EDT 2010


send :)

On Tue, Apr 27, 2010 at 08:40, Alex Czetwertynski
<alex at franktheplumber.com>wrote:

> That would be great...
>
> alex at franktheplumber.com
>
> Thanks again
>
> Alex
>
> On Apr 26, 2010, at 3:43 PM, Ron Schab wrote:
>
> > Hi Alex,
> >
> > Not a problem mate :).
> >
> > Yes, sorry after sending the answer I got an automated answer from
> > Sesi
> > stating the filesize of the email was too big and therefore needs
> > admin
> > approval, which I didn't know.  I am not sure how far this has gone
> > so far
> > though I am afraid - I haven't heard back about approval.
> >
> > Let me know if you need any further help and I can send you the .hipnc
> > directly maybe?
> >
> > cheers
> > Ron
> >
> >
> > Ron Schab
> > -----------------------------------------------------------------------
> >
> >
> >
> > On Tue, Apr 27, 2010 at 03:40, Alex Czetwertynski
> > <alex at franktheplumber.com>wrote:
> >
> >> Thanks Ron!  Great to know!
> >>
> >> There was no hip file in your email, but I will try to execute this
> >> on
> >> my end.
> >>
> >> Alex
> >>
> >> On Apr 23, 2010, at 9:07 PM, Ron Schab wrote:
> >>
> >>> Hi Alex,
> >>>
> >>> if I understand the issue correctly, the key lies within the
> >>> DopImportSOP.
> >>>
> >>> DopNetwork: /obj/AutoDopNetwork
> >>>
> >>> objectMask: `dopobjscreatedby("/obj/AutoDopNetwork/pyro")`
> >>>
> >>> GeometriePath:  vel/Visualization
> >>> //(here of course choose which ever you want; naming can be found in
> >>> DetailsTab)//
> >>>
> >>> attached a hipnc I quickly mocked up for reference.
> >>>
> >>> cheers
> >>> Ron
> >>>
> >>> On 4/24/10, Alex Czetwertynski <alex at franktheplumber.com> wrote:
> >>>> I'm trying to achieve an effect similar to this
> >>>>
> >>>> http://www.youtube.com/watch?v=7jTeiz_f1iY&NR=1
> >>>> http://www.youtube.com/watch?v=j6yB90vno1E&feature=related
> >>>>
> >>>> I thought I would be able to do this with volume fluids easily,
> >>>> but I
> >>>> was wrong.
> >>>> I noticed that when you have a smoke volume colliding with an RBD
> >>>> object and you visualize certain fields you will see similar
> >>>> effects.
> >>>> However how would you render those visualizations?  Do you have to
> >>>> advect particles and add a polywire to them or just a lot of motion
> >>>> blur?
> >>>>
> >>>> Thanks
> >>>> Alex
> >>>> _______________________________________________
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> >>>> Sidefx-houdini-list at sidefx.com
> >>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>>>
> >>>
> >>>
> >>> --
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