[Sidefx-houdini-list] Question about visualizing flows

Alex Czetwertynski alex at franktheplumber.com
Mon Apr 26 18:40:03 EDT 2010


That would be great...

alex at franktheplumber.com

Thanks again

Alex

On Apr 26, 2010, at 3:43 PM, Ron Schab wrote:

> Hi Alex,
>
> Not a problem mate :).
>
> Yes, sorry after sending the answer I got an automated answer from  
> Sesi
> stating the filesize of the email was too big and therefore needs  
> admin
> approval, which I didn't know.  I am not sure how far this has gone  
> so far
> though I am afraid - I haven't heard back about approval.
>
> Let me know if you need any further help and I can send you the .hipnc
> directly maybe?
>
> cheers
> Ron
>
>
> Ron Schab
> -----------------------------------------------------------------------
>
>
>
> On Tue, Apr 27, 2010 at 03:40, Alex Czetwertynski
> <alex at franktheplumber.com>wrote:
>
>> Thanks Ron!  Great to know!
>>
>> There was no hip file in your email, but I will try to execute this  
>> on
>> my end.
>>
>> Alex
>>
>> On Apr 23, 2010, at 9:07 PM, Ron Schab wrote:
>>
>>> Hi Alex,
>>>
>>> if I understand the issue correctly, the key lies within the
>>> DopImportSOP.
>>>
>>> DopNetwork: /obj/AutoDopNetwork
>>>
>>> objectMask: `dopobjscreatedby("/obj/AutoDopNetwork/pyro")`
>>>
>>> GeometriePath:  vel/Visualization
>>> //(here of course choose which ever you want; naming can be found in
>>> DetailsTab)//
>>>
>>> attached a hipnc I quickly mocked up for reference.
>>>
>>> cheers
>>> Ron
>>>
>>> On 4/24/10, Alex Czetwertynski <alex at franktheplumber.com> wrote:
>>>> I'm trying to achieve an effect similar to this
>>>>
>>>> http://www.youtube.com/watch?v=7jTeiz_f1iY&NR=1
>>>> http://www.youtube.com/watch?v=j6yB90vno1E&feature=related
>>>>
>>>> I thought I would be able to do this with volume fluids easily,  
>>>> but I
>>>> was wrong.
>>>> I noticed that when you have a smoke volume colliding with an RBD
>>>> object and you visualize certain fields you will see similar  
>>>> effects.
>>>> However how would you render those visualizations?  Do you have to
>>>> advect particles and add a polywire to them or just a lot of motion
>>>> blur?
>>>>
>>>> Thanks
>>>> Alex
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>>>>
>>>
>>>
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