[Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?

katrin schmid Katisss at gmx.de
Wed Apr 14 03:45:47 EDT 2010


hi,
hm, linux version of the plugin would be terrific.
Regards,
katrin 

-------- Original-Nachricht --------
> Datum: Wed, 14 Apr 2010 17:39:45 +1000
> Von: Ron Schab <ron.schab at gmail.com>
> An: sidefx-houdini-list at sidefx.com
> Betreff: Re: [Sidefx-houdini-list] particle formats: what is the best	free/open format to go maya to houdini?

> Ok, just talked to Miles and he has joined the list (waiting for
> approval).
> 
> If you need any updates to the plugin mail him info at houdinistuff.com
> 
> cheers
> Ron
> 
> 
> On Wed, Apr 14, 2010 at 17:23, Peter Bowmar <pbowmar at gmail.com> wrote:
> 
> > Yeah that's it, thanks Ron!
> >
> > On 14 April 2010 00:01, Ron Schab <ron.schab at gmail.com> wrote:
> > > The BGEO writer/reader (besides other useful maya-houdini exchange
> stuff)
> > > can be found here btw:
> > >
> > > www.houdinistuff.com
> > >
> > > (not my site btw)
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > On Wed, Apr 14, 2010 at 10:33, Peter Bowmar <pbowmar at gmail.com> wrote:
> > >
> > >> I believe it's fairly easy to write a pdc (or whatever the Maya
> > >> particle cache format is) importer/exporter for Houdini, it's a
> simple
> > >> format from what I understand.
> > >>
> > >> MDD won't work with changing point counts.
> > >>
> > >> Depending on how ambitious you are, you could do a BGEO writer/reader
> > >> for Maya. Miles Green wrote one that is floating around somewhere but
> > >> sadly I don't have the link handy...
> > >>
> > >> I haven't tried FBX, the more I try to use it the less I like it
> > >> though, even in Maya (the company that set the "standard") it crashes
> > >> constantly on export and is generally flaky. IMO :)
> > >>
> > >> Cheers,
> > >>
> > >> Peter B
> > >>
> > >> On 13 April 2010 17:25, katrin schmid <Katisss at gmx.de> wrote:
> > >> > hi,
> > >> > does fbx do particles?
> > >> > We luckily already got geometry sorted using a custom format.
> > >> > Noew we like to consider existing particle formats before we go
> doing
> > our
> > >> own, too.
> > >> > Regards,
> > >> > katrin
> > >> >
> > >> > -------- Original-Nachricht --------
> > >> >> Datum: Tue, 13 Apr 2010 20:18:04 -0400
> > >> >> Von: Jed Schwartz <jed at jedschwartz.com>
> > >> >> An: sidefx-houdini-list at sidefx.com
> > >> >> Betreff: Re: [Sidefx-houdini-list] particle formats: what is the
> best
> > >> free/open format to go maya to houdini?
> > >> >
> > >> >> Not sure I'm clear on exactly what your trying to do, but we've
> had
> > >> >> really good luck using FBX to go back and forth between houdini
> and
> > >> >> maya-
> > >> >>
> > >> >> On Apr 13, 2010, at 8:07 PM, katrin schmid wrote:
> > >> >>
> > >> >> > hi,
> > >> >> > i was wondering if anyone has insight or experience what is the
> > >> >> > best free/open format to go from maya to houdini on back?
> > >> >> > We were considering maya .mc and point oven .mdd but not so sure
> > >> >> > they are open formats.
> > >> >> > We are trying to write code that already exists... Are there any
> > >> >> > other formats worth considering?
> > >> >> > Best Regards,
> > >> >> > katrin
> > >> >> > --
> > >> >> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
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> > >> >> > _______________________________________________
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> > >> >> >
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > >> >>
> > >> >> Jed Schwartz
> > >> >> Creative Director
> > >> >> Jed Schwartz Productions
> > >> >> jed at jedschwartz.com
> > >> >> http://www.jedschwartz.com
> > >> >>
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> > >> > --
> > >> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> > >> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
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-- 
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Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01



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