[Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?

Ron Schab ron.schab at gmail.com
Wed Apr 14 03:39:45 EDT 2010


Ok, just talked to Miles and he has joined the list (waiting for approval).

If you need any updates to the plugin mail him info at houdinistuff.com

cheers
Ron


On Wed, Apr 14, 2010 at 17:23, Peter Bowmar <pbowmar at gmail.com> wrote:

> Yeah that's it, thanks Ron!
>
> On 14 April 2010 00:01, Ron Schab <ron.schab at gmail.com> wrote:
> > The BGEO writer/reader (besides other useful maya-houdini exchange stuff)
> > can be found here btw:
> >
> > www.houdinistuff.com
> >
> > (not my site btw)
> >
> >
> >
> >
> >
> >
> >
> > On Wed, Apr 14, 2010 at 10:33, Peter Bowmar <pbowmar at gmail.com> wrote:
> >
> >> I believe it's fairly easy to write a pdc (or whatever the Maya
> >> particle cache format is) importer/exporter for Houdini, it's a simple
> >> format from what I understand.
> >>
> >> MDD won't work with changing point counts.
> >>
> >> Depending on how ambitious you are, you could do a BGEO writer/reader
> >> for Maya. Miles Green wrote one that is floating around somewhere but
> >> sadly I don't have the link handy...
> >>
> >> I haven't tried FBX, the more I try to use it the less I like it
> >> though, even in Maya (the company that set the "standard") it crashes
> >> constantly on export and is generally flaky. IMO :)
> >>
> >> Cheers,
> >>
> >> Peter B
> >>
> >> On 13 April 2010 17:25, katrin schmid <Katisss at gmx.de> wrote:
> >> > hi,
> >> > does fbx do particles?
> >> > We luckily already got geometry sorted using a custom format.
> >> > Noew we like to consider existing particle formats before we go doing
> our
> >> own, too.
> >> > Regards,
> >> > katrin
> >> >
> >> > -------- Original-Nachricht --------
> >> >> Datum: Tue, 13 Apr 2010 20:18:04 -0400
> >> >> Von: Jed Schwartz <jed at jedschwartz.com>
> >> >> An: sidefx-houdini-list at sidefx.com
> >> >> Betreff: Re: [Sidefx-houdini-list] particle formats: what is the best
> >> free/open format to go maya to houdini?
> >> >
> >> >> Not sure I'm clear on exactly what your trying to do, but we've had
> >> >> really good luck using FBX to go back and forth between houdini and
> >> >> maya-
> >> >>
> >> >> On Apr 13, 2010, at 8:07 PM, katrin schmid wrote:
> >> >>
> >> >> > hi,
> >> >> > i was wondering if anyone has insight or experience what is the
> >> >> > best free/open format to go from maya to houdini on back?
> >> >> > We were considering maya .mc and point oven .mdd but not so sure
> >> >> > they are open formats.
> >> >> > We are trying to write code that already exists... Are there any
> >> >> > other formats worth considering?
> >> >> > Best Regards,
> >> >> > katrin
> >> >> > --
> >> >> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> >> >> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> >> >> > _______________________________________________
> >> >> > Sidefx-houdini-list mailing list
> >> >> > Sidefx-houdini-list at sidefx.com
> >> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >>
> >> >> Jed Schwartz
> >> >> Creative Director
> >> >> Jed Schwartz Productions
> >> >> jed at jedschwartz.com
> >> >> http://www.jedschwartz.com
> >> >>
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> >> >
> >> > --
> >> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> >> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> >> > _______________________________________________
> >> > Sidefx-houdini-list mailing list
> >> > Sidefx-houdini-list at sidefx.com
> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >
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> >>
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