[Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?

Mark Story mstory at xion.org
Tue Apr 13 20:36:20 EDT 2010

Peter Bowmar wrote:
> I believe it's fairly easy to write a pdc (or whatever the Maya
> particle cache format is) importer/exporter for Houdini, it's a simple
> format from what I understand.

I wrote one:

It's going to be released in in a few days to support arbitrary 
attributes, currently it uses the typical Maya attr names.


More information about the Sidefx-houdini-list mailing list