[Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?

Mark Story mstory at xion.org
Tue Apr 13 20:36:20 EDT 2010


Peter Bowmar wrote:
> I believe it's fairly easy to write a pdc (or whatever the Maya
> particle cache format is) importer/exporter for Houdini, it's a simple
> format from what I understand.

I wrote one:
http://digitalcinemaarts.com/dev/SOP_PDC/

It's going to be released in in a few days to support arbitrary 
attributes, currently it uses the typical Maya attr names.


Mark




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